Science & Technology

/

Knowledge

Review: Is ‘Senua’s Saga: Hellblade II’ as good as the original? It’s different

on

Published in Science & Technology News

Ninja Theory pushed creative boundaries with “Hellblade: Senua’s Sacrifice” by focusing on an unconventional hero. Senua is a Pictish warrior who suffers from psychosis. She hears voices and has hallucinations, and her struggle with mental illness is at the heart of the original.

The team crafted a cult classic because of how developers dealt with the issue and used it to place players in an unfamiliar situation. The protagonist wasn’t a fearless do-gooder but a vulnerable, tortured warrior whose sole purpose was to save the soul of her lover, Dillion, after he had been tortured and killed by the Northmen.

The beauty in “Hellblade” was its ambiguity and how Ninja Theory mixed combat and inventive puzzle design to tell a tension-filled story. For the sequel, “Senua’s Saga: Hellblade II,” the developer had to chart a different course. How do you follow up a game where the main protagonist goes to Hell and lives to tell the tale?

A NEW LAND

Having come to grips with her psychosis and the death of her beloved, Senua sets her sights on rescuing her people. She ends up purposely captured as a ploy to find out where the Northmen have taken their prisoners. During the trip to Iceland, the slave ship she boarded is destroyed and she washes up on unfamiliar shores.

“Hellblade II” carries over the combat and some of the puzzle design from the original. Ninja Theory tweaked the fighting so that it’s less predictable. Players still recognize patterns in attacks and they’ll have to dodge or parry them, but the adversaries have slightly more variance, and the windows to counter are smaller.

 

Senua has one special ability, which is a Focus that builds up over time. When activated, time slows down and she can usually overcome some of the more difficult foes. Also, most of the combat is one on one. Unlike the original, Senua finds herself surrounded less often, and if it happens, Ninja Theory opted to blend the chaos of battle with seamless transitions from one foe to another. It’s a choice that creates less of an interactive experience and more of a choreographed fighting scene.

MAKING ROOM FOR PUZZLES

The puzzles feature some of the same concepts, with Senua coming upon runes that block her passage. She’ll have to find solutions by exploring the environment and looking for them. In search of a key ally, she also comes across another puzzle type that deals with navigating complex areas and essentially activating switches to open up paths to advance.

Players also encounter a situation where Senua has to carry a light through a dark cave. Players will have to scout around and visualize routes to survive the ordeal.

...continued

swipe to next page

©2024 MediaNews Group, Inc. Visit at mercurynews.com. Distributed by Tribune Content Agency, LLC.

Comments

blog comments powered by Disqus